Retro 2D Pixel Art Game Screen in Montpellier

Retro pixel art game screen set in Montpellier with character, rat enemy, and HUD
Givros
@givros
GPT Image 2
93954.0K111mo agoImage to image
Using the subject from the uploaded image as inspiration, create a single-screen image of a 2D side-scrolling narrative pixel art game.

The character is in a French city featuring an iconic Montpellier landmark.

The scene should show him in an idle stance facing an enemy represented by a rat.

The style should be detailed retro 16-bit pixel art, with clean silhouettes and a cohesive color palette.

The image should be horizontal in the style of a Super Mario game and show the full game screen.

Add a classic HUD with a health bar, timer, and score.

The image should feel like a game in progress, with a character, environment, and a clearly identifiable action or objective
Prompt breakdown

Reusable prompt building blocks

Study the original prompt as functional segments, then reuse the pieces that fit your own image.

Scene

The character is in a French city featuring an iconic Montpellier landmark. The scene should show him in an idle stance facing an enemy represented by a rat.

Sets the location (Montpellier landmark) and character pose with enemy.

Style

The style should be detailed retro 16-bit pixel art, with clean silhouettes and a cohesive color palette.

Defines the visual aesthetic: pixel art, silhouette clarity, and color harmony.

Composition

The image should be horizontal in the style of a Super Mario game and show the full game screen.

Determines the aspect ratio and full-screen view, referencing Mario games.

Mood

The image should feel like a game in progress, with a character, environment, and a clearly identifiable action or objective

Indicates the dynamic, active feel and clear goal.

Details

Add a classic HUD with a health bar, timer, and score.

Adds typical game UI elements to the screen.

Game Type and Reference

Using the subject from the uploaded image as inspiration, create a single-screen image of a 2D side-scrolling narrative pixel art game.

Defines the game genre, screen nature, and use of input image as inspiration.

Prompt notes

Why this prompt works

This prompt turns an uploaded image into a detailed pixel art game screen. It specifies a scene in Montpellier with a French landmark, a character facing a rat enemy. The style is retro 16-bit with clean silhouettes and cohesive palette, horizontal like Super Mario. Includes classic HUD elements: health bar, timer, score.

Create a retro 16-bit pixel art game screen set in Montpellier with HUD and enemy rat.

Best for
Game concept art, Pixel art scene design, Retro game mockup, Character and enemy design, UI/HUD integration
Visual language
16-bit pixel art, Retro game aesthetic, Clean silhouettes, Cohesive color palette, Horizontal side-scrolling
Format
Horizontal game screen